Herunder finder du litteratur relevant for innovation og entreprenørskab.
Innovation
Afuah, Allan N./Bahram, Nik (1995). The Hypercube of Innovation, in: Research Policy, Vol. 24 (1995), S. 51-76. Maryland Heights, Elsevier.
Afuah, Allan N. (1998). Chapter 2: Models of Innovation. In: Innovation Management. Strategies, Implementation, and Profits. Oxford University Press.
Baregheh, A., Rowley, J., & Sambrook, S. (2009). Towards a multidisciplinary definition of innovation. Management decision, 47(8), 1323-1339.
Beyer, H., & Holtzblatt, K. (1997). Contextual design: defining customer-centered systems. Elsevier.
Brandt, E (2007). How tangible mock-ups support design collaboration. Technology & Policy, 20(3), 179-192.
Brandt, E & Messeter, J. (2004). Facilitating Collaboration through Design Games. In: Proceedings of the eighth conference on Participatory Design: Artful integration: interweaving media, materials and practices. vol. 1, ACM Press, s. 121-131.
Brown, T. (2009). Change by Design, How Design Thinking Transforms Organizations and Inspires Innovation. Harper Collins Publishers.
Carlile, P. (1997). A pragmatic view of knowledge and boundaries: Boundary objects in new product development. Organization science, 13(4), 442-455.
Carlson, C. R., & Wilmot, W. W. (2006). Innovation: The five disciplines for creating what customers want. Crown Business.
Christensen, C.M. et al. (2004). Seeing What’s Next. Using the Theories of Innovation to Predict Industry Change. Havard Business School Press.
Christensen, C.M., (1997). The Innovator’s Dilemma. Boston, Harvard Business School Press
Carlson, Curtis R. & Wilmot, William W., (2006). Innovation. The Five Disciplines for Creating What Customers Want. New York, Crown Business.
Design Council, (2005). A study of the design process – The Double Diamond. Chapter “The Design process”
Edman, K. W., (2004). Exploring Overlaps and Differences in Service Dominant Logic and Design Thinking. Paper presented at the Dethinking Service Rethinking Design in Oslo, 24-26 november. Download her: http://www.aho.no/no/AHO/aktuelt/ServiceDesignConference/Program1/PapersAbstracts/
Gurteen, D., (1998). Knowledge, creativity and innovation. in Journal of Knowledge Management Volume 2, Number 1, September
Halskov, K & Dalsgård, P (2006). Inspiration Card Workshops. i Designing Interactive Systems. Society for Industriel & Applied Mathematics, s. 2-11. Download her: http://www.peterdalsgaard.com/documents/publications/halskov inspiration card workshops.pdf
Kawakita, Jiro (1991) The Original KJ Method (Revised Edition). Meguro, Tokyo: Kawakita Research Institute.
Kelley, T. (2001). The Art of Innovation. Lessons in Creativity from IDEO. Doubleday.
Kelley, T. (2005).The Ten Faces of Innovation. IDEO’s Strategies for Beating the Devil’s Advocate & Driving Creativity throughout Your Organization. Doubleday.
Kline, S. J., & Rosenberg, N. (1986). An overview of innovation. The positive sum strategy: Harnessing technology for economic growth, 14, 640.
Koen, P. A., et.al. (2002). Fuzzy front end: effective methods, tools, and techniques. The PDMA toolbook, 1, 5-35. Download her.
Kanter, R.M. (2006). Innovation – The classic traps. In: Harvard Business Review, November 2006, pp. 73-84. Boston (MA), Harvard Business Publishing.
Morelli, N. (2002). Designing product/service systems – A methodological exploration. In: Design Issues, vol. 18, no. 3, pp. 3-17. Cambridge (MA), MIT Press Journals.
Preece J, et al. (2002). Interaction Design – beyond human-computer interaction. John Wiley & Sons, Inc.
Pugh, S. (1981). Concept Selection – a Method that works. Proceedings ICED, Rome, (Ed. V. Hubka), pp. 497-506.
Rogers, E. (1983). Diffusion of Innovations. New York: Free Press
Suchman, L. And Bishop, L. (2000). Problematizing ’Innovation’ as a Critical Project. Technology Analysis and Strategic Management, 12(3 )
Thomke, Stefan & von Hippel, E., (2002). Customers as innovators – A new way to create value. In: Harvard Business Review, April 2002, pp. 74-81. Boston (MA), Harvard Business Publishing.
Van de Ven, A.H., et al. (1999). Chapter 2 – Mapping the innovation journey. In: The innovation journey, pp. 21-66. New York, Oxford University Press, 1999.
Vargo, Stephen L. & Lusch, Robert F. (2004). Evolving to a new dominant logic for marketing. In: Journal of marketing, vol. 68, no. 1, pp. 1-17. Chicago, American Marketing Association.
Verganti, R. (2008). Design, Meanings, and Radical Innovation – A meta-model and a research agenda. In: Journal of Product Innovation Management, vol. 25, issue 5, pp. 436-456. Hoboken, PDMA/John Wiley & Sons.
Von Stamm, B. (2008). Managing innovation, design and creativity. John Wiley & Sons Inc, 2008 (2nd ed.).